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assets/files.png
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assets/files.png
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assets/logo.png
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assets/logo.png
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assets/shadow_dog.png
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assets/shadow_dog.png
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assets/sprite_template.png
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assets/sprite_template.png
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21
index.html
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index.html
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<html>
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<head>
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<meta charset="UTF-8" />
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<title>TS Electron Template</title>
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<title>Desktop Daemon</title>
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<link rel="icon" type="img/png" src="assets/logo.png">
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<style>
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html, body {
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margin: 0;
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padding: 0;
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height: 100%;
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width: 100%;
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overflow: hidden;
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}
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</style>
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</head>
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<body>
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<!-- Placeholder -->
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<h1>Versions:</h1>
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<p>Node.js - <span id="node-version"></span></p>
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<p>Chromium - <span id="chrome-version"></span></p>
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<p>Electron - <span id="electron-version"></span></p>
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<!-- Put your code inside src/renderer.ts -->
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<canvas id="canvas"></canvas>
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<script src="./dist/renderer.js"></script>
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</body>
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</html>
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1
src/constants.ts
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src/constants.ts
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export const FRAME_RATE = 10;
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23
src/main.ts
23
src/main.ts
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import {app, BrowserWindow} from "electron";
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import {app, BrowserWindow, screen} from "electron";
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import * as path from "path";
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// Window factory
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function createWindow() {
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const primaryDisplay = screen.getPrimaryDisplay();
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const height = 250;
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const window = new BrowserWindow({
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height: 600,
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width: 800,
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x: 0,
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y: primaryDisplay.workArea.height - height,
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height: height,
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width: primaryDisplay.size.width,
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frame: false,
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transparent: true,
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roundedCorners: false,
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resizable: false,
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fullscreen: false,
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alwaysOnTop: false,
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icon: path.join(__dirname, "../assets/logo.png"),
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title: 'Desktop Daemon',
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webPreferences: {
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nodeIntegration: true,
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contextIsolation: false,
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preload: path.join(__dirname, "preload.js")
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}
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},
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});
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window.loadFile(path.join(__dirname, "../index.html"));
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/*
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This file is imported by index.html, you can put any code you want to run afer
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page load, here.
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*/
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const {FRAME_RATE} = require('./dist/constants.js');
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const {UnitController} = require('./dist/unit-controller.js');
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const {StaticSprite} = require('./dist/sprites.js');
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const {sleep} = require('./dist/utils.js');
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const canvas = <HTMLCanvasElement>document.getElementById('canvas');
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const ctx = canvas.getContext('2d');
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const screenHeight = window.innerHeight;
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const screenWidth = window.innerWidth;
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canvas.width = screenWidth;
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canvas.height = screenHeight;
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function clearScreen() { ctx.clearRect(0, 0, screenWidth, screenHeight); }
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const file = new StaticSprite(ctx, './assets/files.png', [1, 0], 0.5);
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const sprite = new UnitController(ctx, {
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spritesheetSrc: './assets/shadow_dog.png',
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spriteAnimations: ['idle'],
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spriteScale: 0.5,
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spriteWidth: 575,
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spriteHeight: 523,
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spriteFrames: 7,
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});
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(async () => {
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sprite.vel = [20, 0];
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while(true) {
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clearScreen();
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file.render(25, 25);
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sprite.tick();
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await sleep(1000 / FRAME_RATE);
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}
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})();
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58
src/sprites.ts
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src/sprites.ts
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export class AnimatedSprite {
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private animation = '';
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private animationIndex = -1;
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private frame = -1;
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private spriteSheet!: HTMLImageElement;
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constructor(private ctx: CanvasRenderingContext2D,
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public spritesheetSrc: string,
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public spriteAnimations: string[],
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public spriteScale = 1,
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public spriteWidth = 100,
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public spriteHeight = 100,
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public spriteFrames = 10,
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) {
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this.spriteSheet = new Image();
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this.spriteSheet.src = this.spritesheetSrc;
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}
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render(x: number, y: number, animation: string = this.animation) {
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if(this.animation != animation) {
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this.frame = 0;
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this.animation = animation;
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this.animationIndex = this.spriteAnimations.findIndex((a) => a == animation);
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} else {
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this.frame++;
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if(this.frame >= this.spriteFrames) this.frame = 0;
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}
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this.ctx.drawImage(this.spriteSheet,
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this.frame * this.spriteWidth, this.animationIndex * this.spriteHeight,
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this.spriteWidth, this.spriteHeight,
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x, this.ctx.canvas.height - (this.spriteHeight * this.spriteScale + y),
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this.spriteWidth * this.spriteScale, this.spriteHeight * this.spriteScale);
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}
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}
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export class StaticSprite {
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private spriteSheet!: HTMLImageElement;
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constructor(private ctx: CanvasRenderingContext2D,
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public spritesheetSrc: string,
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public sprite: [number, number],
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public spriteScale = 1,
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public spriteWidth = 100,
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public spriteHeight = 100,
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) {
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this.spriteSheet = new Image();
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this.spriteSheet.src = this.spritesheetSrc;
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}
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render(x: number, y: number) {
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this.ctx.drawImage(this.spriteSheet,
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this.sprite[0] * this.spriteWidth, this.sprite[1] * this.spriteHeight,
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this.spriteWidth, this.spriteHeight,
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x, this.ctx.canvas.height - (this.spriteHeight * this.spriteScale + y),
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this.spriteWidth * this.spriteScale, this.spriteHeight * this.spriteScale);
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}
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}
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35
src/unit-controller.ts
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35
src/unit-controller.ts
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// const {FRAME_RATE} = require('./dist/constants.js');
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const {AnimatedSprite} = require('./sprites.js');
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// TODO - Move to import
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const FRAME_RATE = 10;
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export type SpriteOptions = {
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spritesheetSrc: string,
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spriteAnimations: string[],
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spriteWidth?: number,
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spriteHeight?: number,
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spriteFrames?: number,
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scale?: number,
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}
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export class UnitController {
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private sprite!: typeof AnimatedSprite;
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public pos = [0, 0];
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public vel = [0, 0];
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constructor(private ctx: CanvasRenderingContext2D,
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private spriteOptions: SpriteOptions,
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) {
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this.sprite = new AnimatedSprite(ctx, ...Object.values(spriteOptions));
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}
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tick() {
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this.pos = [this.pos[0] + (this.vel[0] / FRAME_RATE), this.pos[1] + (this.vel[1] / FRAME_RATE)];
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let animation = 'idle';
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// if(this.vel[0] < 0) animation = 'left';
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// if(this.vel[0] > 0) animation = 'right';
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this.sprite.render(this.pos[0], this.pos[1], animation);
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}
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}
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3
src/utils.ts
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src/utils.ts
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export function sleep(ms: number) {
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return new Promise(res => setTimeout(res, ms));
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}
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{
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"compilerOptions": {
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"target": "ES2022",
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"module": "commonjs",
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"noImplicitAny": true,
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"esModuleInterop": true,
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"sourceMap": true,
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"outDir": "dist",
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"baseUrl": ".",
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"paths": {
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"*": ["node_modules/*"]
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},
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"lib": ["dom", "es2015"]
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}
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},
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"include": [
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"src/**/*"
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