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Table of Contents
About
A collection of scripts & information pertaining to the open source game Bitburner
Built with
Quick Start
# Download the update script in-game & run it
wget https://gitlab.zakscode.com/ztimson/Bitburner/-/raw/develop/scripts/update.js scripts/update.js
run scripts/update.js # Repeat to pull the latest
# View the network
run scripts/network-graph.js --verbose
run scripts/netowkr-graph.js -v --filter CSEC # Find path to a specific device
# Start the node manager in auto-mode
run scripts/node-manager.js -a
# Chain the crawler & rootkit to root all devices on the network
run scripts/crawler.js --not-rooted /scripts/rootkit.js {{TARGET}}
# Find the most profitable server & use the crawler to deploy miners on the network targeting it
run scripts/find-target.js # Output: n00dles
run scriipts/crawler.js --rooted --remote-exec /scripts/miner.js n00dles
# Install backdoor on CSEC
run scripts/rootkit.js CSEC
run scripts/connect.js CSEC
backdoor
Scripts
banner.js
RAM: 1.60 GB | Code
Aesthetic & serves no real purpose. Prints a banner to the terminal & can repeat after game restarts.
[home ~/]> run scripts/banner.js --help
Running script with 1 thread(s), pid 1 and args: ["--help"].
/scripts/banner.js:
Display an ASCII banner.
Usage: run banner.js [OPTIONS]
run banner.js --help
Options:
-r, --reboot Automatically display after game reboots
-h, --help Display this help message
botnet-manager.js (WIP)
RAM: 7.15 GB | Code
Late-game solution to hack servers. It orchestrates an unlimited number of servers to carry out distributed batched attacks against targets. It includes a bunch of utilities to quickly dispatch single commands to all workers. Manger can be tailed for live updates.
[home ~/]> run /scripts/botnet-manager.js --help
Running script with 1 thread(s), pid 1 and args: ["--help"].
/scripts/botnet-manager.js:
Connect & manage a network of devices to launch distributed attacks.
Usage: run botnet-manager.js [OPTIONS]
run botnet-manager.js [OPTIONS] COMMAND
run botnet-manager.js --help [COMMAND]
Options:
-s, --silent Suppress program output
-h, --help Display this help message
Commands:
copy Copy file & dependencies to swarm nodes
join Connect device as a worker node to the swarm
kill Kill any scripts running on worker nodes
leave Disconnect worker node from swarm
run Copy & run script on all worker nodes
start Start this device as the swarm manager
connect.js
RAM: 1.85 GB | Code
The built in connect
command only allows you to connect to devices in the immediate vicinity or servers that have
backdoors installed requiring you to make several jumps. This script will automatically find a path & connect you saving
you some time.
[home ~/]> run /scripts/connect.js --help
Running script with 1 thread(s), pid 1 and args: ["--help"].
/scripts/connect.js:
Connect to a server anywhere in the network without a backdoor.
Usage: run connect.js [OPTIONS] SERVER
run connect.js --help
SERVER Server to connect to
Options:
-h, --help Display this help message
copy.js
RAM: 4.20 GB | Code
Scripts often import other scripts requiring multiple scp
calls before it can be run on a remote machine. This script
will automatically scan the file being copied for imports & recursively scan & copy the dependencies. Plus it has a
fancy animated loading bar.
[home ~/]> run scripts/copy.js --help
Running script with 1 thread(s), pid 1 and args: ["--help"].
/scripts/copy.js:
Copy a file & it's dependencies to a server.
Usage: run copy.js [OPTIONS] FILE SERVER [ARGS]...
run copy.js --help
FILE File to copy
SERVER Server to copy file(s) to
ARGS Arguments to start file/script with
Options:
-c, --cpu Number of CPU threads to start script with, will use maximum if not specified
-e, --execute Start script after copying
-n, --no-deps Skip copying dependencies
-q, --quite Suppress program output
-h, --help Display this help message
crawler.js
RAM: 5.80 GB | Code
Mid-game solution to distribute & run scripts across the network.
[home ~/]> run scripts/crawler.js --help
Running script with 1 thread(s), pid 1 and args: ["--help"].
/scripts/crawler.js:
Search the network for servers to execute a script against.
Usage: run crawler.js [OPTIONS] SCRIPT [ARGS]...
run crawler.js --help
SCRIPT Script to copy & execute
ARGS Arguments for script. Forward the discovered server with: {{SERVER}}
Options:
-c, --cpu Number of CPU threads to start script with, will use maximum if not specified
-d, --depth Depth to scan to, defaults to 3
-k, --kill Kill all running scripts on the server
--level Skip servers with higher hack level, defaults to current hack level
-e, --remote-exec Execute script on remote server
-r, --rooted Only servers that have been rooted
-n, --not-rooted Only servers that have not been rooted
-p, --ports Skip servers with too many closed ports
-q, --quite Suppress program output
-v, --verbose Display the server names in the final report
-h, --help Display this help message
find-target.js
RAM: 4.05 GB | Code
A utility to help figure out which server is worth hacking the most. It does this by estimating the financial yield per minute for each server & returns the servers in a sorted list.
[home ~/]> run scripts/find-target.js --help
Running script with 1 thread(s), pid 1 and args: ["--help"].
/scripts/find-target.js:
Scan the network for the best servers(s) to hack.
Usage: run find-target.js [OPTIONS]
run find-target.js --help
Options:
-c, --count Number of servers to return
-r, --rooted Only servers that have been rooted
-n, --not-rooted Only servers that have not been rooted
-v, --verbose Display the estimated income per minute per core
-h, --help Display this help message
hacknet-manager.js
RAM: 5.70 GB | Code
An early game solution to automate the hacknet & get easy money.
[home ~/]> run scripts/hacknet-manager.js --help
Running script with 1 thread(s), pid 1 and args: ["--help"].
/scripts/hacknet-manager.js:
Buy, upgrade & manage Hacknet nodes automatically. Tail for live updates.
Usage: run hacknet-manager.js [OPTIONS] [LIMIT]
run hacknet-manager.js --help
LIMIT Limit the number of nodes the manager will buy, defaults to 8 or the current number of nodes
Options:
-a, --auto-limit Automatically increase the node limit when there is nothing to do
-b, --balance Prevent spending bellow point
-s, --sleep Amount of time to wait between purchases, defaults to 1 (second)
-h, --help Display this help message
miner.js
RAM: 2.45 GB | Code
An early-game HGW script to steal money from servers. You can deploy this on each server and have them hack themselves, or they can all target the server with the most money which is more efficient (see find-target.js).
[home ~/]> run scripts/miner.js --help
Running script with 1 thread(s), pid 1 and args: ["--help"].
/scripts/miner.js:
Buy, upgrade & manage Hacknet nodes automatically. Tail for live updates.
Usage: run hacknet-manager.js [OPTIONS] [LIMIT]
run hacknet-manager.js --help
LIMIT Limit the number of nodes the manager will buy, defaults to 8 or the current number of nodes
Options:
-a, --auto-limit Automatically increase the node limit when there is nothing to do
-b, --balance Prevent spending bellow point
-s, --sleep Amount of time to wait between purchases, defaults to 1 (second)
-h, --help Display this help message
network-graph.js
RAM: 3.85 GB | Code
A utility to scan the network & build a visual tree of all the devices. It comes with lots of flags to narrow down the results. It's useful for figuring out where you are, manually finding targets & discovering the path to a server & connecting to it.
[home ~/]> run /scripts/network-graph.js --help
Running script with 1 thread(s), pid 1 and args: ["--help"].
/scripts/network-graph.js:
Scan the network for servers and display as an ASCII tree. Servers with root access are highlighted & bold. Click to
automatically connect.
Usage: run network-graph.js [OPTIONS] [SERVER]
run network-graph.js --help
SERVER Point to start scan from, defaults to local server
Options:
-d, --depth Depth to scan to
-f, --filter Filter to servers matching name
-e, --regex Filter to servers matching pattern
-l, --level Display the required hack level & number of ports to root: [level|port]
-n, --not-rooted Filter to servers that have not been rooted
-r, --rooted Filter to servers that have been rooted
-s, --specs Display the server specifications: {CPU|RAM}
-u, --usage Display the server utilization: (USG%)
-v, --verbose Display level, specs & usage in that order: [HL|P] {CPU|RAM} (USG%)
-h, --help Display this help message
rm.js
RAM: 2.85 GB | Code
bitburner-connector would occasionally push my IDE files to the game, so I created this simple script to recursively search & delete files from a directory to save me from having to delete files one-by-one.
[home ~/scripts]> run /scripts/rm.js --help
Running script with 1 thread(s), pid 1 and args: ["--help"].
/scripts/rm.js:
Recursively delete files inside a directory
Usage: run rm.js [OPTIONS] PATH [SERVER]
run rm.js --help
PATH Path to recursively search
SERVER Run on remote server
Options:
-f, --force Remove game files (.exe, .lit, .msg)
-r, --recursive Delete everything inside directory
-h, --help Display this help message
rootkit.js
RAM: 4.65 GB | Code
Automatically gains root on the local or remote server. A script can be passed as an additional argument; it will be copied and automatically executed with the maximum number of threads after being rooted.
[home ~/]> run scripts/rootkit.js --help
Running script with 1 thread(s), pid 1 and args: ["--help"].
/scripts/rootkit.js:
Scan the network for servers and display as an ASCII tree. Servers with root access are highlighted & bold.
Usage: run network-graph.js [OPTIONS] [SERVER]
run network-graph.js --help
SERVER Point to start scan from, defaults to local server
Options:
-d, --depth Depth to scan to
-f, --filter Filter to servers matching name
-e, --regex Filter to servers matching pattern
-l, --level Display the required hack level & number of ports to root: [level|port]
-n, --not-rooted Filter to servers that have not been rooted
-r, --rooted Filter to servers that have been rooted
-s, --specs Display the server specifications: {CPU|RAM}
-u, --usage Display the server utilization: (USG%)
-v, --verbose Display level, specs & usage in that order: [HL|P] {CPU|RAM} (USG%)
-h, --help Display this help message
server-miner.js
RAM: 11.35 GB | Code
Mid-game script to handle purchasing and upgrading servers for more computer power. You can also set a script to run
automatically after purchase. Useful to chain with miner.js
or botnet.js
.
[home ~/]> run /scripts/server-manager.js --help
Running script with 1 thread(s), pid 1 and args: ["--help"].
/scripts/server-manager.js:
Automate the buying & upgrading of servers. Automatically starts script after purchase. Tail for live updates.
Usage: run server-manager.js [OPTIONS] [SCRIPT] [ARGS]...
run server-manager.js --help
SCRIPT Script to copy & execute
ARGS Arguments for script. Forward the discovered server with: {{SERVER}}
Options:
-b, --balance Prevent spending bellow point
-c, --cpu Number of CPU threads to start script with, will use maximum if not specified
-l, --limit Limit the number of servers that can be purchased, defaults to 25
-r, --ram Amount of RAM to purchase new servers with, defaults to 8 GB
-s, --sleep Amount of time to wait between purchases, defaults to 1 (second)
-h, --help Display this help message
update.js
RAM: 2.65 GB | Code
Uses the in-game wget
to download all the scripts in this repository. Can target remote servers to quickly copy the
entire toolkit to the target.
[home ~/]> run scripts/update.js --help
Running script with 1 thread(s), pid 1 and args: ["--help"].
/scripts/update.js:
Download the latest script updates from the repository using wget.
Usage: run update.js [OPTIONS] [DEVICE]
run update.js --help
DEVICE Device to update, defaults to current machine
Options:
--skip-self Skip updating self (for debugging & used internally)
--no-banner Hide the banner (Used internally)
-h, --help Display this help message
License
Copyright © 2023 Zakary Timson | Available under MIT Licensing
See the license for more information.