386 lines
15 KiB
Markdown
386 lines
15 KiB
Markdown
# BitBurner - Scripts
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A collection of scripts & information pertaining to the [open source](https://github.com/danielyxie/bitburner) game
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[BitBurner](https://danielyxie.github.io/bitburner/).
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## Table of Contents
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- [BitBurner - Scripts](#bitburner-scripts)
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- [Table of Contents](#table-of-contents)
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- [Quick Start](#quick-start)
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- [Guide](#guide)
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- [BitNode 1](#bitnode-1)
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- [Scripts](#scripts)
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- [banner.js](#bannerjs)
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- [botnet-manager.js (WIP)](#botnet-managerjs-wip)
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- [connect.js](#connectjs)
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- [copy.js](#copyjs)
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- [crawler.js](#crawlerjs)
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- [find-target.js](#find-targetjs)
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- [hacknet-manager.js](#hacknet-managerjs)
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- [miner.js](#minerjs)
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- [network-graph.js](#network-graphjs)
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- [rootkit.js](#rootkitjs)
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- [server-manager.js (WIP)](#server-managerjs-wip)
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- [update.js](#updatejs)
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## Quick Start
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```bash
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# Download the update script in-game & run it
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wget https://gitlab.zakscode.com/ztimson/BitBurner/-/raw/develop/scripts/update.js scripts/update.js
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run scripts/update.js # Repeat to pull the latest
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# View the network
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run scripts/network-graph.js --verbose
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run scripts/netowkr-graph.js -v --filter CSEC # Find path to a specific device
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# Start the node manager in auto-mode
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run scripts/node-manager.js -a
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# Chain the crawler & rootkit to root all devices on the network
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run scripts/crawler.js --not-rooted /scripts/rootkit.js {{TARGET}}
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# Find the most profitable server & use the crawler to deploy miners on the network targeting it
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run scripts/find-target.js # Output: n00dles
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run scriipts/crawler.js --rooted --remote-exec /scripts/miner.js n00dles
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# Install backdoor on CSEC
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run scripts/rootkit.js CSEC
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run scripts/connect.js CSEC
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backdoor
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```
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Learn more about the [available scripts](#scripts) bellow or pass the `--help` flag to any of the included scripts in-game.
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## Guide
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This guide documents how you can use this repository to progress through the game. You should complete the tutorial
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first if you haven't already.
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### BitNode 1
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1. First you need to download this repo into the game. Manually download `update.js` & run it:
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`wget https://gitlab.zakscode.com/ztimson/BitBurner/-/raw/develop/scripts/update.js scripts/update.js; run scripts/update.js`
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2. Scan the network to figure out your bearings, take note of discovered server's required hack level:
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`run scripts/network-graph.js -vd 3`
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3. Root the lowest level server (probably n00dles) & make it hack itself for money. You should repeat this step when
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ever your hack level is high enough to hack another a new server. `run scripts/rootkit.js n00dles /scripts/miner.js`
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4. Start `hacknet-manger.js`. You won't have enough *RAM* in the beginning to run the manager & hack servers. It's
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recommended you `tail` the manager, so you can easily start/stop it as needed. `run script/hacknet-manager.js -a`
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5. Once you have enough money ($??,???.??), upgrade your home severs *RAM*:
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`City > alpha ent. > Upgrade 'home' RAM (8.00GB -> 16.00GB)`
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6. At this point you have enough *RAM* to use `crawler.js` to automatically discover servers & hack them. Continue to
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run this periodically as your hack level increases & you unlock more exploits:
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`run scripts/crawler.js -n /scripts/rootkit.js {{TARGET}} /scripts/miner.js`
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## Scripts
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### [banner.js](./scripts/banner.js)
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**RAM:** 1.60 GB
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Aesthetic & serves no real purpose. Prints a banner to the terminal & can repeat after game restarts.
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```
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[home ~/]> run scripts/banner.js --help
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Running script with 1 thread(s), pid 1 and args: ["--help"].
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/scripts/banner.js:
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Display an ASCII banner.
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Usage: run banner.js [OPTIONS]
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run banner.js --help
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Options:
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-r, --reboot Automatically display after game reboots
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-h, --help Display this help message
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```
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### [botnet-manager.js (WIP)](./scripts/botnet-manager.js)
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**RAM:** 7.15 GB
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Late-game solution to hack servers. It orchestrates an unlimited number of servers to carry out distributed batched
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attacks against targets. It includes a bunch of utilities to quickly dispatch single commands to all workers. Manger
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can be tailed for live updates.
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```
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[home ~/]> run /scripts/botnet-manager.js --help
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Running script with 1 thread(s), pid 1 and args: ["--help"].
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/scripts/botnet-manager.js:
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Connect & manage a network of devices to launch distributed attacks.
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Usage: run botnet-manager.js [OPTIONS]
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run botnet-manager.js [OPTIONS] COMMAND
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run botnet-manager.js --help [COMMAND]
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Options:
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-s, --silent Suppress program output
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-h, --help Display this help message
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Commands:
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copy Copy file & dependencies to swarm nodes
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join Connect device as a worker node to the swarm
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kill Kill any scripts running on worker nodes
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leave Disconnect worker node from swarm
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run Copy & run script on all worker nodes
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start Start this device as the swarm manager
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```
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### [connect.js](./scripts/connect.js)
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**RAM:** 1.85 GB
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The built in `connect` command only allows you to connect to devices in the immediate vicinity or servers that have
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backdoors installed requiring you to make several jumps. This script will automatically find a path & connect you saving
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you some time.
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```
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[home ~/]> run /scripts/connect.js --help
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Running script with 1 thread(s), pid 1 and args: ["--help"].
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/scripts/connect.js:
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Connect to a server anywhere in the network without a backdoor.
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Usage: run connect.js [OPTIONS] SERVER
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run connect.js --help
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SERVER Server to connect to
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Options:
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-h, --help Display this help message
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```
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### [copy.js](./scripts/copy.js)
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**RAM:** 4.20 GB
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Scripts often import other scripts requiring multiple `scp` calls before it can be run on a remote machine. This script
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will automatically scan the file being copied for imports & recursively scan & copy the dependencies. Plus it has a
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fancy animated loading bar.
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```
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[home ~/]> run scripts/copy.js --help
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Running script with 1 thread(s), pid 1 and args: ["--help"].
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/scripts/copy.js:
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Copy a file & it's dependencies to a server.
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Usage: run copy.js [OPTIONS] FILE SERVER [ARGS]...
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run copy.js --help
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FILE File to copy
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SERVER Server to copy file(s) to
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ARGS Arguments to start file/script with
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Options:
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-c, --cpu Number of CPU threads to start script with, will use maximum if not specified
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-e, --execute Start script after copying
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-n, --no-deps Skip copying dependencies
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-q, --quite Suppress program output
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-h, --help Display this help message
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```
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### [crawler.js](./scripts/crawler.js)
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**RAM:** 5.80 GB
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Mid-game solution to distribute & run scripts across the network.
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```
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[home ~/]> run scripts/crawler.js --help
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Running script with 1 thread(s), pid 1 and args: ["--help"].
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/scripts/crawler.js:
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Search the network for servers to execute a script against.
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Usage: run crawler.js [OPTIONS] SCRIPT [ARGS]...
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run crawler.js --help
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SCRIPT Script to copy & execute
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ARGS Arguments for script. Forward the discovered server with: {{SERVER}}
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Options:
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-c, --cpu Number of CPU threads to start script with, will use maximum if not specified
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-d, --depth Depth to scan to, defaults to 3
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-k, --kill Kill all running scripts on the server
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--level Skip servers with higher hack level, defaults to current hack level
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-e, --remote-exec Execute script on remote server
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-r, --rooted Only servers that have been rooted
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-n, --not-rooted Only servers that have not been rooted
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-p, --ports Skip servers with too many closed ports
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-q, --quite Suppress program output
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-v, --verbose Display the server names in the final report
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-h, --help Display this help message
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```
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### [find-target.js](./scripts/find-target.js)
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**RAM:** 4.05 GB
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A utility to help figure out which server is worth hacking the most. It does this by estimating the financial yield per
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minute for each server & returns the servers in a sorted list.
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```
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[home ~/]> run scripts/find-target.js --help
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Running script with 1 thread(s), pid 1 and args: ["--help"].
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/scripts/find-target.js:
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Scan the network for the best servers(s) to hack.
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Usage: run find-target.js [OPTIONS]
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run find-target.js --help
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Options:
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-c, --count Number of servers to return
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-r, --rooted Only servers that have been rooted
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-n, --not-rooted Only servers that have not been rooted
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-v, --verbose Display the estimated income per minute per core
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-h, --help Display this help message
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```
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### [hacknet-manager.js](./scripts/hacknet-manager.js)
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**RAM:** 5.70 GB
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An early game solution to automate the hacknet & get easy money.
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```
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[home ~/]> run scripts/hacknet-manager.js --help
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Running script with 1 thread(s), pid 1 and args: ["--help"].
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/scripts/hacknet-manager.js:
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Buy, upgrade & manage Hacknet nodes automatically. Tail for live updates.
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Usage: run hacknet-manager.js [OPTIONS] [LIMIT]
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run hacknet-manager.js --help
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LIMIT Limit the number of nodes the manager will buy, defaults to 8 or the current number of nodes
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Options:
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-a, --auto-limit Automatically increase the node limit when there is nothing to do
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-b, --balance Prevent spending bellow point
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-s, --sleep Amount of time to wait between purchases, defaults to 1 (second)
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-h, --help Display this help message
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```
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### [miner.js](./scripts/miner.js)
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**RAM:** 2.45 GB
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An early-game HGW script to steal money from servers. You can deploy this on each server and have them hack themselves,
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or they can all target the server with the most money which is more efficient (see [find-target.js](#find-targetjs)).
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```
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[home ~/]> run scripts/miner.js --help
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Running script with 1 thread(s), pid 1 and args: ["--help"].
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/scripts/miner.js:
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Buy, upgrade & manage Hacknet nodes automatically. Tail for live updates.
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Usage: run hacknet-manager.js [OPTIONS] [LIMIT]
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run hacknet-manager.js --help
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LIMIT Limit the number of nodes the manager will buy, defaults to 8 or the current number of nodes
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Options:
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-a, --auto-limit Automatically increase the node limit when there is nothing to do
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-b, --balance Prevent spending bellow point
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-s, --sleep Amount of time to wait between purchases, defaults to 1 (second)
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-h, --help Display this help message
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```
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### [network-graph.js](./scripts/network-graph.js)
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**RAM:** 3.85 GB
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A utility to scan the network & build a visual tree of all the devices. It comes with lots of flags to narrow down the
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results. It's useful for figuring out where you are, manually finding targets & discovering the path to a server &
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connecting to it.
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```
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[home ~/]> run /scripts/network-graph.js --help
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Running script with 1 thread(s), pid 1 and args: ["--help"].
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/scripts/network-graph.js:
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Scan the network for servers and display as an ASCII tree. Servers with root access are highlighted & bold. Click to
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automatically connect.
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Usage: run network-graph.js [OPTIONS] [SERVER]
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run network-graph.js --help
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SERVER Point to start scan from, defaults to local server
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Options:
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-d, --depth Depth to scan to
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-f, --filter Filter to servers matching name
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-e, --regex Filter to servers matching pattern
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-l, --level Display the required hack level & number of ports to root: [level|port]
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-n, --not-rooted Filter to servers that have not been rooted
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-r, --rooted Filter to servers that have been rooted
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-s, --specs Display the server specifications: {CPU|RAM}
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-u, --usage Display the server utilization: (USG%)
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-v, --verbose Display level, specs & usage in that order: [HL|P] {CPU|RAM} (USG%)
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-h, --help Display this help message
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```
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### [rootkit.js](./scripts/rootkit.js)
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**RAM:** 4.65 GB
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Automatically gains root on the local or remote server. A script can be passed as an additional argument; it will be
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copied and automatically executed with the maximum number of threads after being rooted.
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```
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[home ~/]> run scripts/rootkit.js --help
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Running script with 1 thread(s), pid 1 and args: ["--help"].
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/scripts/rootkit.js:
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Scan the network for servers and display as an ASCII tree. Servers with root access are highlighted & bold.
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Usage: run network-graph.js [OPTIONS] [SERVER]
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run network-graph.js --help
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SERVER Point to start scan from, defaults to local server
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Options:
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-d, --depth Depth to scan to
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-f, --filter Filter to servers matching name
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-e, --regex Filter to servers matching pattern
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-l, --level Display the required hack level & number of ports to root: [level|port]
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-n, --not-rooted Filter to servers that have not been rooted
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-r, --rooted Filter to servers that have been rooted
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-s, --specs Display the server specifications: {CPU|RAM}
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-u, --usage Display the server utilization: (USG%)
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-v, --verbose Display level, specs & usage in that order: [HL|P] {CPU|RAM} (USG%)
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-h, --help Display this help message
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```
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### [server-manager.js (WIP)](./scripts/server-manager.js)
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**RAM:** 11.35 GB
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Mid-game script to handle purchasing and upgrading servers for more computer power. You can also set a script to run
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automatically after purchase. Useful to chain with `miner.js` or `botnet.js`.
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```
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[home ~/]> run /scripts/server-manager.js --help
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Running script with 1 thread(s), pid 1 and args: ["--help"].
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/scripts/server-manager.js:
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Automate the buying & upgrading of servers. Automatically starts script after purchase. Tail for live updates.
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Usage: run server-manager.js [OPTIONS] [SCRIPT] [ARGS]...
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run server-manager.js --help
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SCRIPT Script to copy & execute
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ARGS Arguments for script. Forward the discovered server with: {{SERVER}}
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Options:
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-b, --balance Prevent spending bellow point
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-c, --cpu Number of CPU threads to start script with, will use maximum if not specified
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-l, --limit Limit the number of servers that can be purchased, defaults to 25
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-r, --ram Amount of RAM to purchase new servers with, defaults to 8 GB
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-s, --sleep Amount of time to wait between purchases, defaults to 1 (second)
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-h, --help Display this help message
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```
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### [update.js](./scripts/update.js)
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**RAM:** 2.65 GB
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Uses the in-game `wget` to download all the scripts in this repository. Can target remote servers to quickly copy the
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entire toolkit to the target.
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```
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[home ~/]> run scripts/update.js --help
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Running script with 1 thread(s), pid 1 and args: ["--help"].
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/scripts/update.js:
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Download the latest script updates from the repository using wget.
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Usage: run update.js [OPTIONS] [DEVICE]
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run update.js --help
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DEVICE Device to update, defaults to current machine
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Options:
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--skip-self Skip updating self (for debugging & used internally)
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--no-banner Hide the banner (Used internally)
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-h, --help Display this help message
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```
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