scripts | ||
atom-one-dark-theme.json | ||
README.md |
BitBurner - Scripts
A collection of scripts & information pertaining to the open source game BitBurner.
Table of Contents
Quick Start
# Download the update script in-game & run it
wget https://gitlab.zakscode.com/ztimson/BitBurner/-/raw/develop/scripts/update.js scripts/update.js
run scripts/update.js # Repeat to pull the latest
# View the network
run scripts/network-graph.js --verbose
run scripts/netowkr-graph.js -v --filter CSEC # Find path to a specific device
# Start the node manager in auto-mode
run scripts/node-manager.js -a
# Chain the crawler & rootkit to root all devices on the network
run scripts/crawler.js --not-rooted /scripts/rootkit.js {{TARGET}}
# Find the most profitable server & use the crawler to deploy miners on the network targeting it
run scripts/find-target.js # Output: n00dles
run scriipts/crawler.js --rooted --remote-exec /scripts/miner.js n00dles
# Install backdoor on CSEC
run scripts/rootkit.js CSEC
run scripts/connect.js CSEC
backdoor
Learn more about the available scripts bellow or pass the --help
flag to any of the included scripts in-game.
Guide
This guide documents how you can use this repository to progress through the game. You should complete the tutorial first if you haven't already.
BitNode 1
- First you need to download this repo into the game. Manually download
update.js
& run it:wget https://gitlab.zakscode.com/ztimson/BitBurner/-/raw/develop/scripts/update.js scripts/update.js; run scripts/update.js
- Scan the network to figure out your bearings, take note of discovered server's required hack level:
run scripts/network-graph.js -vd 3
- Root the lowest level server (probably n00dles) & make it hack itself for money. You should repeat this step when
ever your hack level is high enough to hack another a new server.
run scripts/rootkit.js n00dles /scripts/miner.js
- Start
hacknet-manger.js
. You won't have enough RAM in the beginning to run the manager & hack servers. It's recommended youtail
the manager, so you can easily start/stop it as needed.run script/hacknet-manager.js -a
- Once you have enough money ($??,???.??), upgrade your home severs RAM:
City > alpha ent. > Upgrade 'home' RAM (8.00GB -> 16.00GB)
- At this point you have enough RAM to use
crawler.js
to automatically discover servers & hack them. Continue to run this periodically as your hack level increases & you unlock more exploits:run scripts/crawler.js -n /scripts/rootkit.js {{TARGET}} /scripts/miner.js
Scripts
botnet-manager.js (WIP)
RAM: 7.15 GB
Late-game solution to hack servers. It orchestrates an unlimited number of servers to carry out distributed batched attacks against targets. It includes a bunch of utilities to quickly dispatch single commands to all workers. Manger can be tailed for live updates.
[home ~/]> run /scripts/botnet-manager.js --help
Running script with 1 thread(s), pid 1 and args: ["--help"].
/scripts/botnet-manager.js:
Connect & manage a network of devices to launch distributed attacks.
Usage: run botnet-manager.js [OPTIONS]
run botnet-manager.js [OPTIONS] COMMAND
run botnet-manager.js --help [COMMAND]
Options:
-s, --silent Suppress program output
-h, --help Display this help message
Commands:
copy Copy file & dependencies to swarm nodes
join Connect device as a worker node to the swarm
kill Kill any scripts running on worker nodes
leave Disconnect worker node from swarm
run Copy & run script on all worker nodes
start Start this device as the swarm manager
Examples
# Start the manager
run scripts/botnet-manager.js start
# Add a single server to the botnet
run scripts/botnet-manager.js join --device n00dles
# Add all rooted servers to the botnet
run scripts/crawler.js -r /scripts/botnet-manager.js join --device {{TARGET}}
# Distribute & run a script on the entire botnet network
run scripts/botnet-manager.js run /scripts/miner.js n00dles
connect.js
RAM: 1.85 GB
The built in connect
command only allows you to connect to devices in the immediate vicinity or servers that have
backdoors installed requiring you to make several jumps. This script will automatically find a path & connect you saving
you some time.
[home ~/]> run /scripts/connect.js --help
Running script with 1 thread(s), pid 1 and args: ["--help"].
/scripts/connect.js:
Search the network for a device and connect to it.
Usage: run connect.js DEVICE
run connect.js --help
DEVICE Device to connect to
Options:
-h --help Display this help message
Examples
# Connect to a server without knowing where it is
run scripts/connect.js CSEC
run scripts/connect.js I.I.I.I
copy.js
RAM: 3.50 GB
Scripts often import other scripts requiring multiple scp
calls before it can be run on a remote machine. This script
will automatically scan the file being copied for imports & recursively scan & copy the dependencies. Plus it has a
fancy animated loading bar.
[home ~/]> run scripts/copy.js --help
Running script with 1 thread(s), pid 1 and args: ["--help"].
/scripts/copy.js:
Copy a file/script to a device along with any dependencies.
Usage: run copy.js [OPTIONS] FILE DEVICE
run copy.js --help
FILE File to copy
DEVICE Device to copy file(s) to
Options:
-n --no-deps Skip copying dependencies
-s --silent Surpress program output
-h --help Display this help message
Examples
# Copy the miner script with it's dependencies
run scripts/copy.js /scripts/miner.js n00dles
# Copy without the animated bar & dependencies
run scripts/copy.js -sn /scripts/miner.js n00dles
crawler.js
RAM: 4.15 GB
Mid-game solution to distribute & run scripts across the network.
[home ~/]> run scripts/crawler.js --help
Running script with 1 thread(s), pid 1 and args: ["--help"].
/scripts/crawler.js:
Search the network for targets to execute a script against.
Usage: run crawler.js [OPTIONS] SCRIPT [ARGS]...
run crawler.js --help
SCRIPT Script to copy & execute
ARGS Arguments for script. Forward the current target with: {{TARGET}}
Options:
-c --cpu Number of CPU threads to use with script
-d --depth Depth to scan to, defaults to 3
-k --kill Kill all scripts running on device
-l --level Exclude targets with higher hack level, defaults to current hack level
-e --remote-exec Copy script to remote device & run there
-r --rooted Filter to devices that have been rooted
-n --not-rooted Filter to devices that have not been rooted
-p --ports Exclude targets with too many closed ports
-s --silent Suppress program output
-v --verbose Display the device names in the final report
-h --help Display this help message
Examples
# Run a command on the local machine targeting discovered devices
run scripts/crawler.js -n /scripts/rootkit.js {{TARGET}}
# Chain the miner to the rootkit to automatically deploy it
run scripts/crawler.js -n /scripts/rootkit.js {{TARGET}} /scripts/miner.js
# Deploy a script on rooted devices
run scripts/crawler.js -re /scripts/miner.js n00dles
find-target.js
RAM: 6.00 GB
A utility to help figure out which server is worth hacking the most. It does this by estimating the financial yield per minute for each server & returns the servers in a sorted list.
[home ~/]> run scripts/find-target.js --help
Running script with 1 thread(s), pid 1 and args: ["--help"].
/scripts/find-target.js:
Scan the network for the best device(s) to mine.
Usage: run find-target.js [OPTIONS]
run find-target.js --help
Options:
-c --count Number of devices to return in order from best to worst
-r --rooted Filter to devices that have been rooted
-n --not-rooted Filter to devices that have not been rooted
-v --verbose Display the estimated income per minute per core
-h --help Display this help message
Examples
# Rank all the servers on the network
run scripts/find-target.js -v
# Best server currently rooted
run scripts/find-target.js -rc 1
hacknet-manager.js
RAM: 5.70 GB
An early game solution to automate the hacknet & get easy money.
[home ~/]> run scripts/hacknet-manager.js --help
Running script with 1 thread(s), pid 1 and args: ["--help"].
/scripts/hacknet-manager.js:
Buy, upgrade & manage Hacknet nodes automatically. Tail for live updates.
Usage: run hacknet-manager.js [OPTIONS] [LIMIT]
run hacknet-manager.js --help
LIMIT Limit the number of nodes the manager will buy, defaults to 8
Options:
-a --auto-limit Automatically increase the node limit when there is nothing to do
-b --balance Prevent spending bellow point
-s --sleep Amount of time to wait between purchases, defaults to 1 (second)
-h --help Display this help message
Examples
# Start the manager to 8 nodes & prevent spending while we have less than $1 million
run scripts/hacknet-manager.js -b 1E6 8
# Let the hacknet manage & grow itself
run scripts/hacknet-manager.js -a
miner.js
RAM: 2.45 GB
An early-game HGW script to steal money from servers. You can deploy this on each server and have them hack themselves, or they can all target the server with the most money which is more efficient (see find-target.js).
[home ~/]> run scripts/miner.js --help
Running script with 1 thread(s), pid 1 and args: ["--help"].
/scripts/miner.js:
Weaken, Grow, Hack loop to "mine" device for money. Tail for live updates.
Usage: run miner.js [DEVICE]
run miner.js --help
DEVICE Device to mine, defaults to current machine
Options:
-h --help Display this help message
Examples
# Use home to hack another server
run scripts/miner.js n00dles
# Make remote server hack itself
run scripts/rootkit.js noodles /scripts/miner.js
# Make remote server hack another remote server
run scripts/rootkit.js noodles /scripts/miner.js foodnstuff
# Distribute the miner on entire network to hack a single server
run scripts/crawler.js /scripts/rootkit.js {{TARGET}} /scripts/miner.js foodnstuff
network-graph.js
RAM: 3.85 GB
A utility to scan the network & build a visual tree of all the devices. It comes with lots of flags to narrow down the results. It's useful for figuring out where you are, manually finding targets & discovering the path to a server.
[home ~/]> run /scripts/network-graph.js --help
Running script with 1 thread(s), pid 1 and args: ["--help"].
/scripts/network-graph.js:
Scan the network for devices and display as an ASCII tree:
home
├─ n00dles (ROOTED)
| └─ max-hardware (80|1)
| └─ neo-net (50|1)
├─ foodnstuff (ROOTED)
└─ sigma-cosmetics (ROOTED)
Usage: run network-graph.js [OPTIONS] [DEVICE]
run network-graph.js --help
DEVICE Point to start scan from, defaults to current machine
Options:
-d --depth Depth to scan to
-f --filter Filter to device matching name
-e --regex Filter to devices matching pattern
-r --rooted Filter to devices that have been rooted
-n --not-rooted Filter to devices that have not been rooted
-v --verbose Display the required hack level & number of ports to root: (level|port)
-h --help Display this help message
Example
# Show the entire network
run scripts/network-graph.js -v
# Show servers within 3 hops that still need to be rooted
run scripts/network-graph.js -nvd 3
# Show servers you have rooted
run scripts/network-graph.js -r
# Find a specific server
run scripts/network-graph.js -f CSEC
rootkit.js
RAM: 5.05 GB (Can be reduced to 4.80 GB)
Programs can be commented out to lower the cost of running.
Automatically gains root on the local or remote server. A script can be passed as an additional argument; it will be copied and automatically executed with the maximum number of threads after being rooted.
[home ~/]> run scripts/rootkit.js --help
Running script with 1 thread(s), pid 1 and args: ["--help"].
/scripts/rootkit.js:
Automatically gain root access to a device. A file can also be uploaded & executed.
Usage: run rootkit.js [OPTIONS] [DEVICE] [SCRIPT] [ARGS]...
run rootkit.js --help
DEVICE Device to root, defaults to current machine
SCRIPT Script to copy & execute
ARGS Arguments for script. Forward the current target with: {{TARGET}}
Options:
-c --cpu Number of CPU threads to use with script
-s --silent Surpress program output
-h --help Display this help message
Examples
# Hack a remote server
run scripts/rootkit.js n00dles
# Start the miner after hacking
run scripts/rootkit.js n00dles /scripts/miner.js foodnstuff
server-manager.js (WIP)
RAM: 9.35 GB
Early game script to handle purchasing and upgrading servers for more computer power.
[home ~/]> run /scripts/server-manager.js --help
Running script with 1 thread(s), pid 1 and args: ["--help"].
/scripts/server-manager.js:
Automate the buying & upgrading of servers.
Usage: run server-manager.js [OPTIONS]
run server-manager.js --help
Options:
-b, --balance Prevent spending bellow point
-l, --limit Limit the number of servers that can be purchased, defaults to 25
-r, --ram Amount of RAM to purchase new servers with, defaults to 8 GB
-s, --sleep Amount of time to wait between purchases, defaults to 1 (second)
-h, --help Display this help message
Examples
# Start automatically purchasing & upgrading servers
run scripts/server-manager.js --ram 16
update.js
RAM: 2.65 GB
Uses the in-game wget
to download all the scripts in this repository. Can target remote servers to quickly copy the
entire toolkit to the target.
[home ~/]> run scripts/update.js --help
Running script with 1 thread(s), pid 1 and args: ["--help"].
/scripts/update.js:
Download the latest script updates from the repository using wget.
Usage: run update.js [OPTIONS] [DEVICE]
run update.js --help
DEVICE Device to update, defaults to current machine
Options:
--skip-self Skip updating self (for debugging & used internally)
--no-banner Hide the banner (Used internally)
-h --help Display this help message
Examples
# Download the scripts to local computer
run scripts/update.js
# Download scripts to a remote computer
run scripts/update.js n00dles