Refactored code formatting to use consistent indentation and object destructuring across client and server files.
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2026-03-02 12:28:18 -05:00
parent 09a59f170c
commit 7b2621c264
5 changed files with 627 additions and 519 deletions

View File

@@ -13,8 +13,10 @@ function shadeColor(hex, amount) {
}
function hex2Int(hex) {
let r = 0, g = 0, b = 0;
if (hex.length === 4) {
let r = 0,
g = 0,
b = 0;
if(hex.length === 4) {
r = parseInt(hex[1] + hex[1], 16);
g = parseInt(hex[2] + hex[2], 16);
b = parseInt(hex[3] + hex[3], 16);
@@ -23,15 +25,19 @@ function shadeColor(hex, amount) {
g = parseInt(hex.slice(3, 5), 16);
b = parseInt(hex.slice(5, 7), 16);
}
return { r, g, b };
return {
r,
g,
b
};
}
function hue2rgb(p, q, t) {
if (t < 0) t += 1;
if (t > 1) t -= 1;
if (t < 1 / 6) return p + (q - p) * 6 * t;
if (t < 1 / 2) return q;
if (t < 2 / 3) return p + (q - p) * (2 / 3 - t) * 6;
if(t < 0) t += 1;
if(t > 1) t -= 1;
if(t < 1 / 6) return p + (q - p) * 6 * t;
if(t < 1 / 2) return q;
if(t < 2 / 3) return p + (q - p) * (2 / 3 - t) * 6;
return p;
}
@@ -39,21 +45,38 @@ function shadeColor(hex, amount) {
return '#' + dec2Hex(r) + dec2Hex(g) + dec2Hex(b);
}
let { r, g, b } = hex2Int(hex);
r /= 255; g /= 255; b /= 255;
const max = Math.max(r, g, b), min = Math.min(r, g, b);
let h, s, l = (max + min) / 2;
let {
r,
g,
b
} = hex2Int(hex);
r /= 255;
g /= 255;
b /= 255;
const max = Math.max(r, g, b),
min = Math.min(r, g, b);
let h,
s,
l = (max + min) / 2;
if (max === min) {
if(max === min) {
h = s = 0;
} else {
const d = max - min;
s = l > 0.5 ? d / (2 - max - min) : d / (max + min);
switch (max) {
case r: h = (g - b) / d + (g < b ? 6 : 0); break;
case g: h = (b - r) / d + 2; break;
case b: h = (r - g) / d + 4; break;
default: h = 0; break;
switch(max) {
case r:
h = (g - b) / d + (g < b ? 6 : 0);
break;
case g:
h = (b - r) / d + 2;
break;
case b:
h = (r - g) / d + 4;
break;
default:
h = 0;
break;
}
h /= 6;
}
@@ -67,7 +90,7 @@ function shadeColor(hex, amount) {
class BtnComponent extends HTMLElement {
constructor() {
super();
this.attachShadow({ mode: 'open' });
this.attachShadow({mode: 'open'});
this.shadowRoot.innerHTML = `
<style>

View File

@@ -11,7 +11,7 @@ const TILE_DEPTH = 16;
function applyTheme(theme) {
const body = document.body;
if (theme.background.image) {
if(theme.background.image) {
body.style.backgroundImage = `url(${theme.background.image})`;
}
@@ -202,23 +202,23 @@ class Game {
this.world = data;
applyTheme(this.world.theme);
this.initializeRenderer();
}
};
this.worldActions.onPlayers = (players) => {
players.forEach(player => {
if (player.name !== this.navi.info.name) {
if(player.name !== this.navi.info.name) {
this.addOtherPlayer(player);
}
});
}
};
this.worldActions.onJoined = (player) => {
this.addOtherPlayer(player);
}
};
this.worldActions.onMoved = (data) => {
const sprite = this.otherPlayers.get(data.socketId);
if (sprite) {
if(sprite) {
this.moveOtherPlayer(sprite, data.x, data.y);
}
};
@@ -226,11 +226,11 @@ class Game {
this.worldActions.onLeft = (data) => {
const sprite = this.otherPlayers.get(data.socketId);
if(sprite) this.otherPlayers.delete(data.socketId);
}
};
this.worldActions.onError = (error) => console.error('❌ World error:', error);
console.log('✨ Game initializing...');
} catch (error) {
} catch(error) {
console.error('❌ Failed to initialize game:', error);
}
}
@@ -251,7 +251,7 @@ class Game {
const animate = () => {
progress += 0.08;
if (progress >= 1) {
if(progress >= 1) {
sprite.x = targetPos.x;
sprite.y = targetPos.y;
sprite.gridX = targetX;
@@ -299,9 +299,7 @@ class Game {
}
movePetTo(targetX, targetY) {
if (this.isMoving ||
targetX < 0 || targetX >= this.world.gridSize ||
targetY < 0 || targetY >= this.world.gridSize) return;
if(this.isMoving || targetX < 0 || targetX >= this.world.gridSize || targetY < 0 || targetY >= this.world.gridSize) return;
this.isMoving = true;
const targetPos = isoToScreen(targetX, targetY);
@@ -312,7 +310,7 @@ class Game {
const animate = () => {
progress += 0.08;
if (progress >= 1) {
if(progress >= 1) {
this.pet.x = targetPos.x;
this.pet.y = targetPos.y;
this.pet.gridX = targetX;
@@ -320,7 +318,7 @@ class Game {
this.isMoving = false;
// Use API action to send move 📤
if (this.worldActions) {
if(this.worldActions) {
this.worldActions.move(targetX, targetY);
}
return;
@@ -337,21 +335,21 @@ class Game {
setupInput() {
window.addEventListener('keydown', (e) => {
if (this.dialogue.isOpen) return;
if(this.dialogue.isOpen) return;
this.keys[e.key.toLowerCase()] = true;
if (!this.isMoving) {
if(!this.isMoving) {
let newX = this.pet.gridX;
let newY = this.pet.gridY;
if (this.keys['w'] || this.keys['arrowup']) {
if(this.keys['w'] || this.keys['arrowup']) {
newY--;
} else if (this.keys['s'] || this.keys['arrowdown']) {
} else if(this.keys['s'] || this.keys['arrowdown']) {
newY++;
} else if (this.keys['a'] || this.keys['arrowleft']) {
} else if(this.keys['a'] || this.keys['arrowleft']) {
newX--;
} else if (this.keys['d'] || this.keys['arrowright']) {
} else if(this.keys['d'] || this.keys['arrowright']) {
newX++;
}
@@ -365,7 +363,7 @@ class Game {
}
gameLoop() {
if (!this.isMoving && this.pet) {
if(!this.isMoving && this.pet) {
this.pet.children[0].y = -30 + Math.sin(Date.now() / 300) * 2;
}
}

View File

@@ -2,7 +2,7 @@
<html>
<head>
<title>NetNavi v1.0.0</title>
<link rel="icon" href="/favicon.png" />
<link rel="icon" href="/favicon.png"/>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0, viewport-fit=cover">
@@ -50,6 +50,7 @@
<script type="module">
import Navi from './navi.mjs';
window.navi = new Navi();
</script>
<script type="module" src="/components/jukebox.mjs"></script>

View File

@@ -1,4 +1,4 @@
export default class Navi {
class Navi {
api;
connected = false;
icon;
@@ -56,7 +56,7 @@ export default class Navi {
this.connected = true;
this.emit('init');
res(this);
} catch (err) {
} catch(err) {
rej(err);
}
});
@@ -93,26 +93,34 @@ export default class Navi {
async sendUserMessage(userId, message) {
const response = await fetch(`${this.api}/api/message`, {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({ message })
headers: {'Content-Type': 'application/json'},
body: JSON.stringify({message})
});
if (!response.ok) throw new Error('Message failed to send bestie');
if(!response.ok) throw new Error('Message failed to send bestie');
const result = await response.json();
this.emit('message:sent', { userId, message, result });
this.emit('message:sent', {
userId,
message,
result
});
return result;
}
async linkPet(petId, targetApiUrl) {
const response = await fetch(`${this.api}/api/link`, {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({ targetApiUrl })
headers: {'Content-Type': 'application/json'},
body: JSON.stringify({targetApiUrl})
});
if (!response.ok) throw new Error('Link connection is bussin (negatively)');
if(!response.ok) throw new Error('Link connection is bussin (negatively)');
const result = await response.json();
this.emit('pet:linked', { petId, targetApiUrl, result });
this.emit('pet:linked', {
petId,
targetApiUrl,
result
});
return result;
}
@@ -142,19 +150,28 @@ export default class Navi {
const callbacks = {
move: (x, y) => {
this.#world.emit('move', {x, y});
this.#world.emit('move', {
x,
y
});
},
leave: () => {
this.#world.disconnect();
this.world = null;
},
onData: (data) => { },
onPlayers: (players) => { },
onJoined: (player) => { },
onMoved: (player) => { },
onLeft: (player) => { },
onError: (error) => { }
onData: (data) => {
},
onPlayers: (players) => {
},
onJoined: (player) => {
},
onMoved: (player) => {
},
onLeft: (player) => {
},
onError: (error) => {
}
};
this.#world.on('data', (data) => {
this.world.data = data;
@@ -166,7 +183,7 @@ export default class Navi {
this.world.players.clear();
players.forEach(p => this.world.players.set(p.socketId, p));
callbacks.onPlayers(players);
this.emit('world:players', players)
this.emit('world:players', players);
});
this.#world.on('joined', (player) => {
@@ -198,7 +215,10 @@ export default class Navi {
this.emit('world:error', error);
});
this.#world.emit('join', {world, api});
this.#world.emit('join', {
world,
api
});
this.emit('world:join', world);
return callbacks;
@@ -214,7 +234,7 @@ export default class Navi {
this.llmResolve = resolve;
this.llmReject = reject;
this.#socket.emit('llm-ask', {message});
this.emit('llm:ask')
this.emit('llm:ask');
});
promise.abort = () => {
@@ -223,7 +243,7 @@ export default class Navi {
this.llmCallback = null;
this.llmResolve = null;
this.llmReject = null;
this.emit('llm:abort')
this.emit('llm:abort');
};
return promise;
@@ -252,3 +272,5 @@ export default class Navi {
this.emit('disconnected');
}
}
export default Navi;

View File

@@ -1,12 +1,34 @@
import express from 'express';
import { createServer } from 'http';
import { Server } from 'socket.io';
import cors from 'cors';
import fs from 'fs';
import { join, dirname } from 'path';
import { fileURLToPath } from 'url';
import {Ai, DateTimeTool, ExecTool, FetchTool, ReadWebpageTool, WebSearchTool} from '@ztimson/ai-utils';
import {contrast, shadeColor} from '@ztimson/utils';
import express
from 'express';
import {
createServer
} from 'http';
import {
Server
} from 'socket.io';
import cors
from 'cors';
import fs
from 'fs';
import {
join,
dirname
} from 'path';
import {
fileURLToPath
} from 'url';
import {
Ai,
DateTimeTool,
ExecTool,
FetchTool,
ReadWebpageTool,
WebSearchTool
} from '@ztimson/ai-utils';
import {
contrast,
shadeColor
} from '@ztimson/utils';
// ============================================
// Settings
@@ -38,10 +60,11 @@ function calcColors(theme) {
mutedContrast: contrast(theme.muted),
mutedDark: shadeColor(theme.muted, -.1),
mutedLight: shadeColor(theme.muted, .1),
}
};
}
let memories = [], settings = {
let memories = [],
settings = {
name: 'Navi',
personality: 'You are inquisitive about your user trying to best adjust your personally to fit them',
instructions: '',
@@ -53,7 +76,7 @@ let memories = [], settings = {
accent: '#6f16c3',
muted: '#a8a8a8',
}
};
};
function load() {
try {
@@ -72,9 +95,9 @@ function save() {
updated = false;
const dir = dirname(settingsFile);
if (!fs.existsSync(dir)) {
fs.mkdir(dir, { recursive: true }, (err) => {
if (err) throw err; // Fail loudly if dirs cant be made 💀
if(!fs.existsSync(dir)) {
fs.mkdir(dir, {recursive: true}, (err) => {
if(err) throw err; // Fail loudly if dirs cant be made 💀
});
}
fs.writeFileSync(settingsFile, JSON.stringify(settings, null, 2));
@@ -85,13 +108,22 @@ load();
const ai = new Ai({
llm: {
models: {
'Ministral-3': {proto: 'openai', host: 'http://10.69.0.55:11728', token: 'ignore'},
'Ministral-3': {
proto: 'openai',
host: 'http://10.69.0.55:11728',
token: 'ignore'
},
system: `You are a NetNavi, personal assistant & companion. Keep responses short and unstyled. You have your own debian environment you can access using the exec tool with the cli language. Use your remember tool liberally to store all facts. Adjust your personality with tools based on your interactions with the user.\n\nPersonality:\n${settings.personality || ''}\n\nUser Requests:\n${settings.instructions || ''}`,
},
system: `You are a NetNavi, personal assistant & companion. Keep responses short and unstyled. You have your own debian environment you can access using the exec tool with the cli language, use /tmp as your working directory. Use your remember tool liberally to store all facts. Adjust your personality with tools based on your interactions with the user.\n\nPersonality:\n${settings.personality || ''}\n\nUser Requests:\n${settings.instructions || ''}`,
tools: [DateTimeTool, ExecTool, FetchTool, ReadWebpageTool, WebSearchTool, {
name: 'adjust_personality',
description: 'Replace your current personality instructions',
args: {instructions: {type: 'string', description: 'Bullet point list of how to behave'}},
args: {
instructions: {
type: 'string',
description: 'Bullet point list of how to behave'
}
},
fn: (args) => {
settings.personality = args.instructions;
updated = true;
@@ -108,7 +140,10 @@ const ai = new Ai({
const app = express();
const httpServer = createServer(app);
const io = new Server(httpServer, {
cors: {origin: "*", methods: ["GET", "POST"]}
cors: {
origin: '*',
methods: ['GET', 'POST']
}
});
app.use(cors());
@@ -131,14 +166,14 @@ io.on('connection', (socket) => {
});
socket.on('llm-abort', () => {
if (currentRequest?.abort) {
if(currentRequest?.abort) {
currentRequest.abort();
currentRequest = null;
}
});
socket.on('llm-ask', async (data) => {
const { message } = data;
const {message} = data;
const history = chatHistory.get(socket.id);
currentRequest = ai.language.ask(message, {
history,
@@ -146,7 +181,7 @@ io.on('connection', (socket) => {
stream: (chunk) => socket.emit('llm-stream', chunk)
}).then(resp => {
chatHistory.set(socket.id, history);
socket.emit('llm-response', { message: resp });
socket.emit('llm-response', {message: resp});
updated = true;
}).catch(err => {
socket.emit('llm-error', {message: err.message || err.toString()});
@@ -168,22 +203,26 @@ const worldPlayers = new Map();
// Load world data
function loadWorld(name) {
let w, t;
let w,
t;
try {
w = JSON.parse(fs.readFileSync(join(worlds, (name || 'home') + '.json'), 'utf-8'));
} catch (error) {
} catch(error) {
console.error(`Failed to load world ${name}:`, error);
return null;
}
try {
t = JSON.parse(fs.readFileSync(join(protocols, w.theme + '.json'), 'utf-8'));
t.colors = calcColors(t.colors);
} catch (error) {
} catch(error) {
console.error(`Failed to load theme protocol ${w.theme}:`, error);
return null;
}
worldPlayers.set(name, new Map());
return {...w, theme: t};
return {
...w,
theme: t
};
}
io.of('/world').on('connection', (socket) => {
@@ -194,7 +233,10 @@ io.of('/world').on('connection', (socket) => {
// Join a world
socket.on('join', async (data) => {
const { world, api } = data;
const {
world,
api
} = data;
const info = await fetch(api.replace(/\/$/, '') + '/api/info').then(resp => {
if(resp.ok) return resp.json();
socket.emit('error', {message: `Invalid Navi API: ${api}`});
@@ -202,7 +244,7 @@ io.of('/world').on('connection', (socket) => {
});
const worldData = loadWorld(world);
if(!worldData) return socket.emit('error', { message: 'World not found' });
if(!worldData) return socket.emit('error', {message: 'World not found'});
// Leave previous world if any
if(currentWorld) {
@@ -236,10 +278,17 @@ io.of('/world').on('connection', (socket) => {
// Player movement
socket.on('move', (data) => {
if(!currentWorld || !playerData) return;
const { x, y } = data;
const {
x,
y
} = data;
playerData.x = x;
playerData.y = y;
socket.to(`world:${currentWorld}`).emit('moved', {socketId: socket.id, x, y});
socket.to(`world:${currentWorld}`).emit('moved', {
socketId: socket.id,
x,
y
});
});
// Disconnect
@@ -273,41 +322,56 @@ app.get('/api/info', (req, res) => {
// Get sprite sheet
app.get('/api/sprite', (req, res) => {
const { petId } = req.params;
const {petId} = req.params;
// TODO: Return actual sprite sheet URL
res.json({
spriteUrl: '/sprites/default-pet.png',
frameWidth: 32,
frameHeight: 32,
animations: {
idle: { frames: [0, 1, 2, 3], speed: 200 },
walk: { frames: [4, 5, 6, 7], speed: 100 }
idle: {
frames: [0, 1, 2, 3],
speed: 200
},
walk: {
frames: [4, 5, 6, 7],
speed: 100
}
}
});
});
// Send message to user (push notification / email / etc)
app.post('/api/message', (req, res) => {
const { userId } = req.params;
const { message } = req.body;
const {userId} = req.params;
const {message} = req.body;
// TODO: Implement notification system
res.json({ success: true, message: 'Message sent' });
res.json({
success: true,
message: 'Message sent'
});
});
// Send message to PET LLM
app.post('/api/message', (req, res) => {
const { petId } = req.params;
const { message } = req.body;
const {petId} = req.params;
const {message} = req.body;
// TODO: Queue message for LLM processing
res.json({ success: true, message: 'Message queued' });
res.json({
success: true,
message: 'Message queued'
});
});
// Link another PET
app.post('/api/link', (req, res) => {
const { petId } = req.params;
const { targetApiUrl } = req.body;
const {petId} = req.params;
const {targetApiUrl} = req.body;
// TODO: Store link in database
res.json({success: true, message: 'PET linked'});
res.json({
success: true,
message: 'PET linked'
});
});
// ============================================