const {FRAME_RATE} = require('./dist/constants.js'); const {NPC} = require('./dist/npc.js') const canvas = document.getElementById('canvas'); const ctx = canvas.getContext('2d'); const screenHeight = window.innerHeight; const screenWidth = window.innerWidth; canvas.width = screenWidth; canvas.height = screenHeight; function clearScreen() { ctx.clearRect(0, 0, screenWidth, screenHeight); } const dog = new NPC(ctx, './assets/sprites/shadow-dog/spritesheet.png', '../assets/sprites/shadow-dog/spritesheet.json', { bubbleOffset: [50, 75], scale: 0.25 }); let frame = 0, once = true; setInterval(() => { requestAnimationFrame(() => { frame++; clearScreen(); dog.tick(); }) }, 1000 / FRAME_RATE);