sprite refactor

This commit is contained in:
Zakary Timson 2022-08-08 12:05:45 -04:00
parent b28a154a92
commit 5deb45001e
14 changed files with 267 additions and 139 deletions

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{
"width": 575,
"height": 523,
"animations": {
"idle": {
"y": 0,
"frames": 6
},
"walk": {
"y": 3,
"frames": 8
}
}
}

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{
"width": 50,
"height": 50,
"animations": [
{
"name": "idle",
"y": 0,
"frames": 8
}
]
}

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{
"sprites": {
"generic": {
"x": 0,
"y": 0,
"width": 100,
"height": 100
},
"text": {
"x": 100,
"y": 0,
"width": 100,
"height": 100
},
"code": {
"x": 200,
"y": 0,
"width": 100,
"height": 100
},
"zip": {
"x": 300,
"y": 0,
"width": 100,
"height": 100
},
"image": {
"x": 400,
"y": 0,
"width": 100,
"height": 100
},
"audio": {
"x": 500,
"y": 0,
"width": 100,
"height": 100
},
"video": {
"x": 600,
"y": 0,
"width": 100,
"height": 100
},
"pdf": {
"x": 700,
"y": 0,
"width": 100,
"height": 100
},
"bubble": {
"x": 0,
"y": 100,
"width": 100,
"height": 100
}
}
}

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export const FRAME_RATE = 10; export const FRAME_RATE = 10;
export const GRAVITY = 9.8;

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@ -1,5 +1,6 @@
import {app, BrowserWindow, screen} from "electron"; import {app, BrowserWindow, screen} from 'electron';
import * as path from "path"; import * as fs from 'fs';
import * as path from 'path';
// Window factory // Window factory
function createWindow() { function createWindow() {

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src/npc.ts Normal file
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const {GRAVITY} = require('./dist/constants.js');
const {SpriteSheet} = require('./sprite-sheet');
export type NPCOptions = {
bubbleOffset?: [number, number];
noBounds?: boolean;
noGravity?: boolean;
scale?: number;
}
export class NPC {
private readonly emojis = [
0x1F600, 0x1F601, 0x1F603, 0x1F603, 0x1F604, 0x1F605, 0x1F606,
0x1F607, 0x1F609, 0x1F60A, 0x1F642, 0x1F643, 0x1F355, 0x1F354,
];
private readonly texturePack: any;
private random: number = 0;
private sprite!: any;
private text: string;
public pos = [0, 0];
public vel = [0, 0];
constructor(private readonly ctx: CanvasRenderingContext2D,
public readonly spriteSheetPath: string,
public readonly spriteDefPath: string,
public readonly options: NPCOptions = {},
) {
this.texturePack = new SpriteSheet(this.ctx,
'./assets/sprites/texture-pack/spritesheet.png',
'../assets/sprites/texture-pack/spritesheet.json');
if(this.options.bubbleOffset == null) this.options.bubbleOffset = [0, 0];
if(this.options.scale == null) this.options.scale = 1;
this.sprite = new SpriteSheet(ctx, spriteSheetPath, spriteDefPath);
setInterval(() => {
this.message(String.fromCodePoint(this.emojis[~~(Math.random() * this.emojis.length)]));
}, 10000);
}
animate(name: string, reverse = false) {
if(this.text) {
const bubble = this.texturePack.definitions.sprites['bubble'];
const x = this.pos[0] + this.options.bubbleOffset[0] * (reverse ? -1 : 1);
const y = this.pos[1] + this.options.bubbleOffset[1];
this.texturePack.drawSprite(x, y, 'bubble', reverse);
this.ctx.save();
this.ctx.textAlign = 'center';
this.ctx.textBaseline = 'middle';
this.ctx.font = '24px serif';
this.ctx.fillText(this.text, x + (bubble.width / 2 * (reverse ? -1 : 1)), y + (bubble.height / 2));
this.ctx.restore();
}
this.sprite.animate(this.pos[0], this.pos[1], name, reverse, this.options.scale);
}
tick() {
if(this.random <= 0) {
const move = Math.random();
if(move < 0.333) this.vel = [0, 0];
else if(move < 0.666) this.vel = [-10, 0];
else this.vel = [10, 0];
this.random = Math.random() * 50;
}
this.random--;
this.pos = [this.pos[0] + this.vel[0], this.pos[1] + this.vel[1]];
if(!this.options.noGravity) this.vel[1] -= GRAVITY;
if(this.pos[1] < 0) this.pos[1] = 0;
if(!this.options.noBounds) {
if(this.pos[0] < 0) this.pos[0] = 0;
if(this.pos[0] > this.ctx.canvas.width) this.pos[0] = this.ctx.canvas.width;
}
this.animate(this.vel[0] == 0 ? 'idle' : 'walk', this.vel[0] < 0);
}
message(text: string, ms = 5000) {
setTimeout(() => this.text = null, ms);
this.text = text;
}
}

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@ -1,7 +1,5 @@
const {FRAME_RATE} = require('./dist/constants.js'); const {FRAME_RATE} = require('./dist/constants.js');
const {UnitController} = require('./dist/unit-controller.js'); const {NPC} = require('./dist/npc.js')
const {StaticSprite} = require('./dist/sprites.js');
const {sleep} = require('./dist/utils.js');
const canvas = <HTMLCanvasElement>document.getElementById('canvas'); const canvas = <HTMLCanvasElement>document.getElementById('canvas');
const ctx = canvas.getContext('2d'); const ctx = canvas.getContext('2d');
@ -13,21 +11,17 @@ canvas.height = screenHeight;
function clearScreen() { ctx.clearRect(0, 0, screenWidth, screenHeight); } function clearScreen() { ctx.clearRect(0, 0, screenWidth, screenHeight); }
const sprite = new UnitController(ctx, { const dog = new NPC(ctx, './assets/sprites/shadow-dog/spritesheet.png', '../assets/sprites/shadow-dog/spritesheet.json', {
spritesheetSrc: './assets/shadow_dog.png', bubbleOffset: [50, 75],
spriteAnimations: [ scale: 0.25
{name: 'idle', y: 0, frames: 7},
{name: 'right', y: 3, frames: 9},
{name: 'left', y: 3, frames: 9, reverse: true},
],
spriteScale: 0.5,
spriteWidth: 575,
spriteHeight: 523,
}); });
let frame = 0, once = true;
setInterval(() => { setInterval(() => {
requestAnimationFrame(() => { requestAnimationFrame(() => {
frame++;
clearScreen(); clearScreen();
sprite.tick();
dog.tick();
}) })
}, 1000 / FRAME_RATE); }, 1000 / FRAME_RATE);

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src/sprite-sheet.ts Normal file
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export type SpriteDefinitions = {
width?: number;
height?: number;
animations?: {[key: string]: {y: number, frames: number}};
sprites?: {[key: string]: {x: number, y: number, width?: number, height?: number}};
}
export class SpriteSheet {
private readonly definitions!: SpriteDefinitions;
private readonly spriteSheet!: HTMLImageElement;
private animation = '';
private frame = -1;
constructor(private readonly ctx: CanvasRenderingContext2D,
public readonly spriteSheetPath: string,
public readonly spriteDefPath: string,
) {
this.spriteSheet = new Image();
this.spriteSheet.src = spriteSheetPath;
this.definitions = require(spriteDefPath);
// Backfill coordinates if shorthand is used
if(this.definitions.sprites?.length) {
Object.entries(this.definitions.sprites).forEach(sprite => {
const [name, def] = sprite;
if(def.width == null) {
if(this.definitions.width == null)
throw new Error(`Sprite is missing it's width: ${name}`);
this.definitions.sprites[name].x = this.definitions.width * def.x;
this.definitions.sprites[name].width = this.definitions.width;
}
if(def.height == null) {
if(this.definitions.height == null)
throw new Error(`Sprite is missing it's height: ${name}`);
this.definitions.sprites[name].y = this.definitions.height * def.y;
this.definitions.sprites[name].height = this.definitions.height;
}
});
}
}
animate(x: number, y: number, name: string = this.animation, flip = false, scale = 1) {
const animation = this.definitions.animations[name];
if(!animation) throw new Error(`Animation doesn't exist: ${name}`);
if(name == this.animation) {
this.frame++;
if(this.frame >= animation.frames) this.frame = 0;
} else {
this.animation = name;
this.frame = 0;
}
this.drawFrame(x, y, this.animation, this.frame, flip, scale);
}
drawFrame(x: number, y: number, name: string, frame: number, flip = false, scale = 1, centerX = true, centerY = false) {
const sprite = this.definitions.animations[name];
if(!sprite) throw new Error(`Animation doesn't exist: ${name}`);
this.ctx.save();
this.ctx.translate(centerX ?
this.definitions.width * scale / 2 * (flip ? 1 : -1) :
flip ? this.definitions.width : 0,
centerY ? this.definitions.height / -2 : 0);
this.ctx.scale(flip ? -1 : 1, 1);
this.ctx.drawImage(this.spriteSheet,
frame * this.definitions.width, sprite.y * this.definitions.height, this.definitions.width, this.definitions.height,
x * (flip ? -1 : 1), this.ctx.canvas.height - (this.definitions.height * scale + y),
this.definitions.width * scale, this.definitions.height * scale);
this.ctx.restore();
}
drawSprite(x: number, y: number, name: string, flip = false, scale = 1, centerX = true, centerY = false) {
const sprite = this.definitions.sprites[name];
if(!sprite) throw new Error(`Sprite doesn't exist: ${name}`);
this.ctx.save();
this.ctx.translate(centerX ?
this.definitions.width * scale / 2 * (flip ? 1 : -1) :
flip ? this.definitions.width : 0,
centerY ? this.definitions.height / -2 : 0);
this.ctx.scale(flip ? -1 : 1, 1);
this.ctx.drawImage(this.spriteSheet,
sprite.x, sprite.y, sprite.width, sprite.height,
x * (flip ? -1 : 1), this.ctx.canvas.height - (sprite.height * scale + y),
sprite.width * scale, sprite.height * scale);
this.ctx.restore();
}
}

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export type SpriteAnimation = {
name: string;
y: number;
frames: number;
reverse?: boolean;
}
export class AnimatedSprite {
private animation: any = null;
private animationName = '';
private frame = -1;
private spriteSheet!: HTMLImageElement;
constructor(private ctx: CanvasRenderingContext2D,
public spritesheetSrc: string,
public spriteAnimations: SpriteAnimation[],
public spriteScale = 1,
public spriteWidth = 100,
public spriteHeight = 100,
) {
this.spriteSheet = new Image();
this.spriteSheet.src = this.spritesheetSrc;
}
render(x: number, y: number, animation: string = this.animationName) {
if(this.animationName != animation) {
this.frame = 0;
this.animation = this.spriteAnimations.find((a) => a.name == animation);
this.animationName = this.animation.name;
} else {
this.frame++;
if(this.frame >= this.animation.frames) this.frame = 0;
}
this.ctx.save();
this.ctx.translate(this.spriteWidth * this.spriteScale / 2 * (this.animation.reverse ? 1 : -1), 0);
this.ctx.scale(this.animation.reverse ? -1 : 1, 1);
this.ctx.drawImage(this.spriteSheet,
this.frame * this.spriteWidth, this.animation.y * this.spriteHeight, this.spriteWidth, this.spriteHeight,
x * (this.animation.reverse ? -1 : 1), this.ctx.canvas.height - (this.spriteHeight * this.spriteScale + y),
this.spriteWidth * this.spriteScale, this.spriteHeight * this.spriteScale);
this.ctx.restore();
}
}
export class StaticSprite {
private spriteSheet!: HTMLImageElement;
constructor(private ctx: CanvasRenderingContext2D,
public spritesheetSrc: string,
public sprite: [number, number],
public spriteScale = 1,
public spriteWidth = 100,
public spriteHeight = 100,
) {
this.spriteSheet = new Image();
this.spriteSheet.src = this.spritesheetSrc;
}
render(x: number, y: number) {
this.ctx.drawImage(this.spriteSheet,
this.sprite[0] * this.spriteWidth, this.sprite[1] * this.spriteHeight,
this.spriteWidth, this.spriteHeight,
x, this.ctx.canvas.height - (this.spriteHeight * this.spriteScale + y),
this.spriteWidth * this.spriteScale, this.spriteHeight * this.spriteScale);
}
}

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// const {FRAME_RATE} = require('./dist/constants.js');
const {AnimatedSprite} = require('./sprites.js');
export type SpriteOptions = {
spritesheetSrc: string,
spriteAnimations: any[],
spriteScale?: number,
spriteWidth?: number,
spriteHeight?: number,
}
export class UnitController {
private sprite!: typeof AnimatedSprite;
private random = 0;
public pos = [0, 0];
public vel = [0, 0];
constructor(private ctx: CanvasRenderingContext2D,
private spriteOptions: SpriteOptions,
) {
this.sprite = new AnimatedSprite(ctx, spriteOptions.spritesheetSrc, spriteOptions.spriteAnimations, spriteOptions.spriteScale, spriteOptions.spriteWidth, spriteOptions.spriteHeight);
}
tick() {
// Randomly move the unit
if(this.random <= 0) {
const move = Math.random();
if(move < 0.333) this.vel = [0, 0];
else if(move < 0.666) this.vel = [-10, 0];
else this.vel = [10, 0];
this.random = Math.random() * 50;
}
this.random--;
// Calculate new position
this.pos = [this.pos[0] + this.vel[0], this.pos[1] + (this.vel[1] - 9.8)];
if(this.pos[0] < 0) {
this.pos[0] = 0;
this.vel[0] = 0;
} else if(this.pos[0] > this.ctx.canvas.width) {
this.pos[0] = this.ctx.canvas.width;
this.vel[0] = 0;
}
if(this.pos[1] < 0) this.pos[1] = 0;
// Decide on animation
let animation = 'idle';
if(this.vel[0] < 0) animation = 'left';
if(this.vel[0] > 0) animation = 'right';
// Draw
this.sprite.render(this.pos[0], this.pos[1], animation);
}
}