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## Table of Contents
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## Table of Contents
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- [Castles & Wizards](#top)
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- [Castles & Wizards](#top)
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- [About](#about)
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- [About](#about)
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- [Controls](#controls)
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- [Built With](#built-with)
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- [Built With](#built-with)
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- [Setup](#setup)
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- [Setup](#setup)
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- [Development](#development)
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- [Development](#development)
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## About
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## About
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This game was built as my grade 11 computer programing final project. The grading was based on demonstrating different programing structures such as ifs, loops, etc... I chose to build a simple RPG.
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Castles and Wizards is a game engine that reads pre-made text files to create its enviroment including: chests, conversations & maps. Configuration files & maps can be found inside `/Objects/...`.
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Castles and Wizards is a game engine that reads pre-made text files to create its enviroment including: chests, conversations & maps. Configuration files & maps can be found inside `/Objects/...`.
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The game comes with a basic map editor to aid in building maps quickly. Maps are named using coordinates to create a tiled world map (`00.txt` is spawn).
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The game comes with a basic map editor to aid in building maps quickly. Maps are named using coordinates to create a tiled world map (`00.txt` is spawn).
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