boolean animation[][4][16] = { {{1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1}, {1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1}, {1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1}, {1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1}}, {{0,1,0,0,0,1,0,0,0,0,1,0,0,0,1,0}, {0,1,0,0,0,1,0,0,0,0,1,0,0,0,1,0}, {0,1,0,0,0,1,0,0,0,0,1,0,0,0,1,0}, {0,1,0,0,0,1,0,0,0,0,1,0,0,0,1,0}}, {{0,0,1,0,0,0,1,0,0,1,0,0,0,1,0,0}, {0,0,1,0,0,0,1,0,0,1,0,0,0,1,0,0}, {0,0,1,0,0,0,1,0,0,1,0,0,0,1,0,0}, {0,0,1,0,0,0,1,0,0,1,0,0,0,1,0,0}}, {{0,0,0,1,0,0,1,0,0,1,0,0,1,0,0,0}, {0,0,0,1,0,0,1,0,0,1,0,0,1,0,0,0}, {0,0,0,1,0,0,1,0,0,1,0,0,1,0,0,0}, {0,0,0,1,0,0,1,0,0,1,0,0,1,0,0,0}}, {{0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0}, {0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0}, {0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0}, {0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0}}, {{0,0,0,0,1,1,0,0,0,0,1,1,0,0,0,0}, {0,0,0,0,1,1,0,0,0,0,1,1,0,0,0,0}, {0,0,0,0,1,1,0,0,0,0,1,1,0,0,0,0}, {0,0,0,0,1,1,0,0,0,0,1,1,0,0,0,0}}, {{1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1}, {1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1}, {1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1}, {1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1}}, {{0,1,0,0,0,1,0,0,0,0,1,0,0,0,1,0}, {0,1,0,0,0,1,0,0,0,0,1,0,0,0,1,0}, {0,1,0,0,0,1,0,0,0,0,1,0,0,0,1,0}, {0,1,0,0,0,1,0,0,0,0,1,0,0,0,1,0}}, {{0,0,1,0,0,0,1,0,0,1,0,0,0,1,0,0}, {0,0,1,0,0,0,1,0,0,1,0,0,0,1,0,0}, {0,0,1,0,0,0,1,0,0,1,0,0,0,1,0,0}, {0,0,1,0,0,0,1,0,0,1,0,0,0,1,0,0}}, {{0,0,0,1,0,0,1,0,0,1,0,0,1,0,0,0}, {0,0,0,1,0,0,1,0,0,1,0,0,1,0,0,0}, {0,0,0,1,0,0,1,0,0,1,0,0,1,0,0,0}, {0,0,0,1,0,0,1,0,0,1,0,0,1,0,0,0}}, {{0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0}, {0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0}, {0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0}, {0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0}}, {{0,0,0,0,1,1,0,0,0,0,1,1,0,0,0,0}, {0,0,0,0,1,1,0,0,0,0,1,1,0,0,0,0}, {0,0,0,0,1,1,0,0,0,0,1,1,0,0,0,0}, {0,0,0,0,1,1,0,0,0,0,1,1,0,0,0,0}}, {{1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1}, {1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1}, {1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1}, {1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1}}, {{0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,1}, {0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,1}, {0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,1}, {0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,1}}, {{0,0,1,0,0,0,0,1,0,0,0,1,0,0,0,1}, {0,0,1,0,0,0,0,1,0,0,0,1,0,0,0,1}, {0,0,1,0,0,0,0,1,0,0,0,1,0,0,0,1}, {0,0,1,0,0,0,0,1,0,0,0,1,0,0,0,1}}, {{0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1}, {0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1}, {0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1}, {0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1}}, {{0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0}, {0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0}, {0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0}, {0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0}}, {{0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0}, {0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0}, {0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0}, {0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0}}, {{1,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0}, {1,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0}, {1,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0}, {1,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0}}, {{0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0}, {0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0}, {0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0}, {0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0}}, {{0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0}, {0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0}, {0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0}, {0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0}}, {{0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1}, {0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1}, {0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1}, {0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1}}, {{0,0,1,0,0,0,0,1,0,0,0,1,0,0,0,1}, {0,0,1,0,0,0,0,1,0,0,0,1,0,0,0,1}, {0,0,1,0,0,0,0,1,0,0,0,1,0,0,0,1}, {0,0,1,0,0,0,0,1,0,0,0,1,0,0,0,1}}, {{0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,1}, {0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,1}, {0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,1}, {0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,1}}, {{1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1}, {1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1}, {1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1}, {1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1}}, }; void setup(){ pinMode(0, OUTPUT); pinMode(1, OUTPUT); pinMode(2, OUTPUT); pinMode(3, OUTPUT); pinMode(4, OUTPUT); pinMode(5, OUTPUT); pinMode(6, OUTPUT); pinMode(7, OUTPUT); pinMode(8, OUTPUT); pinMode(9, OUTPUT); pinMode(10, OUTPUT); pinMode(11, OUTPUT); pinMode(12, OUTPUT); pinMode(13, OUTPUT); pinMode(A0, OUTPUT); pinMode(A1, OUTPUT); pinMode(A2, OUTPUT); pinMode(A3, OUTPUT); pinMode(A4, OUTPUT); pinMode(A5, OUTPUT); } void loop(){ for (byte i = 0; i < sizeof(animation)/sizeof(animation[0]); ++i){ long time = millis(); while (millis() - time <= 100){ for (byte x = 0; x < 4; ++x){ state(animation[i][x], x, true); state(animation[i][x], x, false); } } } } void state(boolean frame[], byte layer, boolean state){ switch (layer){ case 0: digWrite(16, !state); break; case 1: digWrite(17, !state); break; case 2: digWrite(18, !state); break; case 3: digWrite(19, !state); break; } for (int i = 0; i < 16; ++i){ if (frame[i]) { digWrite(i, state); } } } void digWrite(byte pin, boolean state){ if (state) { digitalWrite(pin, HIGH); } else { digitalWrite(pin, LOW); } }