Update src/v2.ino
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96
src/v2.ino
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96
src/v2.ino
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@ -0,0 +1,96 @@
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boolean animation[][4][16] = {
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{{1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1}, {1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1}, {1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1}, {1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1}},
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{{0,1,0,0,0,1,0,0,0,0,1,0,0,0,1,0}, {0,1,0,0,0,1,0,0,0,0,1,0,0,0,1,0}, {0,1,0,0,0,1,0,0,0,0,1,0,0,0,1,0}, {0,1,0,0,0,1,0,0,0,0,1,0,0,0,1,0}},
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{{0,0,1,0,0,0,1,0,0,1,0,0,0,1,0,0}, {0,0,1,0,0,0,1,0,0,1,0,0,0,1,0,0}, {0,0,1,0,0,0,1,0,0,1,0,0,0,1,0,0}, {0,0,1,0,0,0,1,0,0,1,0,0,0,1,0,0}},
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{{0,0,0,1,0,0,1,0,0,1,0,0,1,0,0,0}, {0,0,0,1,0,0,1,0,0,1,0,0,1,0,0,0}, {0,0,0,1,0,0,1,0,0,1,0,0,1,0,0,0}, {0,0,0,1,0,0,1,0,0,1,0,0,1,0,0,0}},
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{{0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0}, {0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0}, {0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0}, {0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0}},
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{{0,0,0,0,1,1,0,0,0,0,1,1,0,0,0,0}, {0,0,0,0,1,1,0,0,0,0,1,1,0,0,0,0}, {0,0,0,0,1,1,0,0,0,0,1,1,0,0,0,0}, {0,0,0,0,1,1,0,0,0,0,1,1,0,0,0,0}},
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{{1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1}, {1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1}, {1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1}, {1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1}},
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{{0,1,0,0,0,1,0,0,0,0,1,0,0,0,1,0}, {0,1,0,0,0,1,0,0,0,0,1,0,0,0,1,0}, {0,1,0,0,0,1,0,0,0,0,1,0,0,0,1,0}, {0,1,0,0,0,1,0,0,0,0,1,0,0,0,1,0}},
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{{0,0,1,0,0,0,1,0,0,1,0,0,0,1,0,0}, {0,0,1,0,0,0,1,0,0,1,0,0,0,1,0,0}, {0,0,1,0,0,0,1,0,0,1,0,0,0,1,0,0}, {0,0,1,0,0,0,1,0,0,1,0,0,0,1,0,0}},
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{{0,0,0,1,0,0,1,0,0,1,0,0,1,0,0,0}, {0,0,0,1,0,0,1,0,0,1,0,0,1,0,0,0}, {0,0,0,1,0,0,1,0,0,1,0,0,1,0,0,0}, {0,0,0,1,0,0,1,0,0,1,0,0,1,0,0,0}},
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{{0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0}, {0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0}, {0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0}, {0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0}},
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{{0,0,0,0,1,1,0,0,0,0,1,1,0,0,0,0}, {0,0,0,0,1,1,0,0,0,0,1,1,0,0,0,0}, {0,0,0,0,1,1,0,0,0,0,1,1,0,0,0,0}, {0,0,0,0,1,1,0,0,0,0,1,1,0,0,0,0}},
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{{1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1}, {1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1}, {1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1}, {1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1}},
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{{0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,1}, {0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,1}, {0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,1}, {0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,1}},
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{{0,0,1,0,0,0,0,1,0,0,0,1,0,0,0,1}, {0,0,1,0,0,0,0,1,0,0,0,1,0,0,0,1}, {0,0,1,0,0,0,0,1,0,0,0,1,0,0,0,1}, {0,0,1,0,0,0,0,1,0,0,0,1,0,0,0,1}},
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{{0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1}, {0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1}, {0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1}, {0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1}},
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{{0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0}, {0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0}, {0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0}, {0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0}},
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{{0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0}, {0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0}, {0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0}, {0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0}},
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{{1,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0}, {1,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0}, {1,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0}, {1,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0}},
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{{0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0}, {0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0}, {0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0}, {0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0}},
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{{0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0}, {0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0}, {0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0}, {0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0}},
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{{0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1}, {0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1}, {0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1}, {0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1}},
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{{0,0,1,0,0,0,0,1,0,0,0,1,0,0,0,1}, {0,0,1,0,0,0,0,1,0,0,0,1,0,0,0,1}, {0,0,1,0,0,0,0,1,0,0,0,1,0,0,0,1}, {0,0,1,0,0,0,0,1,0,0,0,1,0,0,0,1}},
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{{0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,1}, {0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,1}, {0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,1}, {0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,1}},
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{{1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1}, {1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1}, {1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1}, {1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1}},
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};
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void setup(){
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pinMode(0, OUTPUT);
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pinMode(1, OUTPUT);
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pinMode(2, OUTPUT);
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pinMode(3, OUTPUT);
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pinMode(4, OUTPUT);
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pinMode(5, OUTPUT);
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pinMode(6, OUTPUT);
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pinMode(7, OUTPUT);
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pinMode(8, OUTPUT);
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pinMode(9, OUTPUT);
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pinMode(10, OUTPUT);
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pinMode(11, OUTPUT);
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pinMode(12, OUTPUT);
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pinMode(13, OUTPUT);
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pinMode(A0, OUTPUT);
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pinMode(A1, OUTPUT);
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pinMode(A2, OUTPUT);
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pinMode(A3, OUTPUT);
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pinMode(A4, OUTPUT);
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pinMode(A5, OUTPUT);
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}
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void loop(){
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for (byte i = 0; i < sizeof(animation)/sizeof(animation[0]); ++i){
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long time = millis();
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while (millis() - time <= 100){
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for (byte x = 0; x < 4; ++x){
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state(animation[i][x], x, true);
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state(animation[i][x], x, false);
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}
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}
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}
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}
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void state(boolean frame[], byte layer, boolean state){
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switch (layer){
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case 0:
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digWrite(16, !state);
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break;
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case 1:
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digWrite(17, !state);
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break;
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case 2:
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digWrite(18, !state);
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break;
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case 3:
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digWrite(19, !state);
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break;
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}
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for (int i = 0; i < 16; ++i){
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if (frame[i]) {
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digWrite(i, state);
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}
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}
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}
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void digWrite(byte pin, boolean state){
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if (state) {
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digitalWrite(pin, HIGH);
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} else {
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digitalWrite(pin, LOW);
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}
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}
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