New memory system
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2026-07-27 03:59:39 -04:00
parent d1230bcaad
commit a6fb8ae828
4 changed files with 730 additions and 152 deletions

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src/kd-tree.ts Normal file
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export type DistanceMetric = "euclidean" | "cosine";
export interface KDPoint<T = unknown> {
vector: number[];
payload: T;
}
export interface KNNResult<T = unknown> {
point: KDPoint<T>;
distance: number;
}
interface KDNode<T> {
point: KDPoint<T>;
axis: number;
left: KDNode<T> | null;
right: KDNode<T> | null;
}
// ─── Distance helpers ─────────────────────────────────────────────────────────
function euclidean(a: number[], b: number[]): number {
let sum = 0;
for (let i = 0; i < a.length; i++) {
const d = a[i] - b[i];
sum += d * d;
}
return Math.sqrt(sum);
}
function cosine(a: number[], b: number[]): number {
let dot = 0, normA = 0, normB = 0;
for (let i = 0; i < a.length; i++) {
dot += a[i] * b[i];
normA += a[i] * a[i];
normB += b[i] * b[i];
}
const denom = Math.sqrt(normA) * Math.sqrt(normB);
return denom === 0 ? 1 : 1 - dot / denom; // distance = 1 - similarity
}
/**
* Keeps the k closest candidates in memory, evicts the furthest when full
*/
class BoundedMaxHeap<T> {
private heap: KNNResult<T>[] = [];
constructor(private readonly k: number) {}
get size(): number { return this.heap.length; }
get worstDistance(): number {
return this.heap.length < this.k ? Infinity : this.heap[0].distance;
}
push(item: KNNResult<T>): void {
if (this.heap.length < this.k) {
this.heap.push(item);
this.bubbleUp(this.heap.length - 1);
} else if (item.distance < this.heap[0].distance) {
this.heap[0] = item;
this.sinkDown(0);
}
}
toSortedArray(): KNNResult<T>[] {
return [...this.heap].sort((a, b) => a.distance - b.distance);
}
private bubbleUp(i: number): void {
while (i > 0) {
const parent = (i - 1) >> 1;
if (this.heap[parent].distance >= this.heap[i].distance) break;
[this.heap[parent], this.heap[i]] = [this.heap[i], this.heap[parent]];
i = parent;
}
}
private sinkDown(i: number): void {
const n = this.heap.length;
while (true) {
let largest = i;
const l = 2 * i + 1, r = 2 * i + 2;
if (l < n && this.heap[l].distance > this.heap[largest].distance) largest = l;
if (r < n && this.heap[r].distance > this.heap[largest].distance) largest = r;
if (largest === i) break;
[this.heap[largest], this.heap[i]] = [this.heap[i], this.heap[largest]];
i = largest;
}
}
}
/**
* K-D Tree for efficient nearest-neighbor search over high-dimensional vectors / embeddings.
*
* Supports:
* - Insertion of labeled points
* - k-nearest-neighbor (KNN) search
* - Radius search (all points within a given distance)
* - Euclidean and cosine distance metrics
* - Bulk construction (balanced tree) for best query performance
*/
export class KDTree<T = unknown> {
private root: KDNode<T> | null = null;
private _size = 0;
private readonly dims: number;
private readonly distanceFn: (a: number[], b: number[]) => number;
/**
* @param dims Dimensionality of all vectors (must be consistent).
* @param metric Distance metric to use. Default: "euclidean".
* @param points Optional initial set of points. Builds a balanced tree
* in O(n log² n) — prefer this over inserting one-by-one
* when you have a large corpus.
*/
constructor(
dims: number,
metric: DistanceMetric = "euclidean",
points?: KDPoint<T>[]
) {
this.dims = dims;
this.distanceFn = metric === "cosine" ? cosine : euclidean;
if (points && points.length > 0) {
this.validateAll(points);
this.root = this.buildBalanced([...points], 0);
this._size = points.length;
}
}
/** Total number of points stored in the tree. */
get size(): number { return this._size; }
// ── Insertion ──────────────────────────────────────────────────────────────
/**
* Insert a single point. O(log n) average, O(n) worst case on skewed data.
* For bulk loading prefer passing points to the constructor.
*/
insert(point: KDPoint<T>): void {
this.validate(point);
this.root = this.insertNode(this.root, point, 0);
this._size++;
}
// ── KNN search ─────────────────────────────────────────────────────────────
/**
* Find the k nearest neighbors to `query`.
* Returns results sorted by distance ascending.
*/
knn(query: number[], k: number): KNNResult<T>[] {
if (k <= 0) throw new RangeError("k must be a positive integer");
this.validateVector(query);
const heap = new BoundedMaxHeap<T>(k);
this.searchKNN(this.root, query, k, heap, 0);
return heap.toSortedArray();
}
/**
* Nearest single neighbor. Convenience wrapper around knn(query, 1).
* Returns null if the tree is empty.
*/
nearest(query: number[]): KNNResult<T> | null {
const results = this.knn(query, 1);
return results[0] ?? null;
}
// ── Radius search ──────────────────────────────────────────────────────────
/**
* Return all points whose distance to `query` is ≤ `radius`,
* sorted by distance ascending.
*/
radiusSearch(query: number[], radius: number): KNNResult<T>[] {
if (radius < 0) throw new RangeError("radius must be non-negative");
this.validateVector(query);
const results: KNNResult<T>[] = [];
this.searchRadius(this.root, query, radius, results, 0);
results.sort((a, b) => a.distance - b.distance);
return results;
}
// ── Conversion ─────────────────────────────────────────────────────────────
/** Collect all points in the tree (order not guaranteed). */
toArray(): KDPoint<T>[] {
const out: KDPoint<T>[] = [];
this.collect(this.root, out);
return out;
}
/**
* Rebuild the tree from its current points as a balanced tree.
* Useful after many individual insertions to restore O(log n) query time.
*/
rebalance(): void {
const points = this.toArray();
this.root = points.length ? this.buildBalanced(points, 0) : null;
}
// ── Private: build ─────────────────────────────────────────────────────────
private buildBalanced(points: KDPoint<T>[], depth: number): KDNode<T> {
const axis = depth % this.dims;
points.sort((a, b) => a.vector[axis] - b.vector[axis]);
const mid = Math.floor(points.length / 2);
return {
point: points[mid],
axis,
left: points.slice(0, mid).length
? this.buildBalanced(points.slice(0, mid), depth + 1)
: null,
right: points.slice(mid + 1).length
? this.buildBalanced(points.slice(mid + 1), depth + 1)
: null,
};
}
// ── Private: insert ────────────────────────────────────────────────────────
private insertNode(
node: KDNode<T> | null,
point: KDPoint<T>,
depth: number
): KDNode<T> {
if (node === null) {
return { point, axis: depth % this.dims, left: null, right: null };
}
const axis = depth % this.dims;
if (point.vector[axis] < node.point.vector[axis]) {
node.left = this.insertNode(node.left, point, depth + 1);
} else {
node.right = this.insertNode(node.right, point, depth + 1);
}
return node;
}
// ── Private: KNN traversal ─────────────────────────────────────────────────
private searchKNN(
node: KDNode<T> | null,
query: number[],
k: number,
heap: BoundedMaxHeap<T>,
depth: number
): void {
if (node === null) return;
const dist = this.distanceFn(query, node.point.vector);
heap.push({ point: node.point, distance: dist });
const axis = node.axis;
const diff = query[axis] - node.point.vector[axis];
const [near, far] = diff <= 0
? [node.left, node.right]
: [node.right, node.left];
this.searchKNN(near, query, k, heap, depth + 1);
// Only explore the far side if it could contain a closer point.
// For cosine distance we can't prune by axis gap alone, so always explore.
const shouldExplore =
this.distanceFn === cosine
? true
: Math.abs(diff) < heap.worstDistance;
if (shouldExplore) {
this.searchKNN(far, query, k, heap, depth + 1);
}
}
// ── Private: radius traversal ──────────────────────────────────────────────
private searchRadius(
node: KDNode<T> | null,
query: number[],
radius: number,
results: KNNResult<T>[],
depth: number
): void {
if (node === null) return;
const dist = this.distanceFn(query, node.point.vector);
if (dist <= radius) {
results.push({ point: node.point, distance: dist });
}
const axis = node.axis;
const diff = query[axis] - node.point.vector[axis];
const [near, far] = diff <= 0
? [node.left, node.right]
: [node.right, node.left];
this.searchRadius(near, query, radius, results, depth + 1);
const shouldExplore =
this.distanceFn === cosine ? true : Math.abs(diff) <= radius;
if (shouldExplore) {
this.searchRadius(far, query, radius, results, depth + 1);
}
}
// ── Private: collect ───────────────────────────────────────────────────────
private collect(node: KDNode<T> | null, out: KDPoint<T>[]): void {
if (node === null) return;
out.push(node.point);
this.collect(node.left, out);
this.collect(node.right, out);
}
// ── Private: validation ────────────────────────────────────────────────────
private validateVector(v: number[]): void {
if (v.length !== this.dims) {
throw new TypeError(
`Vector length ${v.length} does not match tree dimensionality ${this.dims}`
);
}
}
private validate(point: KDPoint<T>): void {
this.validateVector(point.vector);
}
private validateAll(points: KDPoint<T>[]): void {
for (const p of points) this.validate(p);
}
}